BlendMode
Namespace: Datalogics::PDFL
Description
The blend mode used for painting objects.
Values
- Compatible
No longer needed but still recognized; equivalent to the Normal blend mode.
- Normal
Selects the source color, or the color in the graphics object, and ignores the backdrop.
- Multiply
Multiplies the source color and the backdrop color. This means that the color will always be at least as dark as the constituent colors. If either the source object or the backdrop is black, the color will be black.
- Screen
Multiplies the complements of the source color and the backdrop, and then complements the result. The result is always as light as either of the constituent colors.
- Difference
Subtracts the darker of the two constituent colors from the lighter color.
- Darken
Selects the darker of the backdrop or source colors.
- Lighten
Selects the lighter of the backdrop or source colors.
- ColorDodge
Brighten the backdrop color to reflect the source color.
- ColorBurn
Darken the backdrop color to reflect the source color.
- Exclusion
Similar to the Difference mode, but lower in contrast.
- HardLight
Multiplies or screens the colors, depending on the source color value.
- Overlay
Multiplies or screens the colors, depending on the backdrop color value. Source colors overlay the backdrop while preserving highlights and shadows. The backdrop color is mixed with the source color to reflect the lightness or darkness of the backdrop.
- SoftLight
Darkens or lightens the colors, depending on the source color value.
- Luminosity
Creates a color with the luminosity of the source color and the hue and saturation of the backdrop color.
- Hue
Creates a color with the hue of the source color and the saturation and luminosity of the background color.
- Saturation
Creates a color with the saturation of the source color and the hue and luminosity of the backdrop color.
- Color
Creates a color with the hue and saturation of the source color and the luminosity of the backdrop color.
- Unknown