Pattern Class Documentation
class PatternNamespace:datalogics_interface
- Derived classes:
- ShadingPattern
Detailed Description
A pattern is used to fill an area to be painted.
A tiling pattern consists of a repeating graphical figure that is replicated across an area to be filled in, or painted. A shading pattern provides smoothly varying gradients of color, to produce a transition between colors across an area.
Uses types
Constructor & Destructor Documentation
Pattern
Pattern(Pattern && )Parameters
~Pattern
~Pattern()Member Function Documentation
get_pdf_object
std::unique_ptr< PDFObject > get_pdf_object()Returns:
std::unique_ptr< PDFObject >The PDFObject representing this pattern in the PDF document.
Gets the underlying PDF object for this pattern.
operator=
Pattern & operator=(Pattern && )Parameters
Returns:
Pattern &to_string
std::string to_string()Returns:
std::stringA string describing this Pattern.
Convert a pattern to a string representation.