Pattern Class Documentation

class Pattern

Namespace:datalogics_interface

Derived classes:
ShadingPattern

Detailed Description

A pattern is used to fill an area to be painted.

A tiling pattern consists of a repeating graphical figure that is replicated across an area to be filled in, or painted. A shading pattern provides smoothly varying gradients of color, to produce a transition between colors across an area.

Uses types

Constructor & Destructor Documentation

~Pattern

~Pattern()

Member Function Documentation

to_string

std::string to_string()

Returns:

std::string

A string describing this Pattern.

Convert a pattern to a string representation.