ExtendedGraphicState Class Documentation
classExtendedGraphicState : SystemIDisposableNamespace:Datalogics::PDFL
- Inherits from:
SystemIDisposable
Detailed Description
The extended graphic state, to supplement original graphic state.
The Graphics State is an internal data structure in a PDF file that holds the parameters that describe graphics within that file. These parameters define how individual graphics are presented on the page, including layers and transparencies.
The Extended Graphic State was introduced to expand the original Graphics State data structure, providing space to define and store more data objects within a PDF.
Referenced by
Constructor & Destructor Documentation
ExtendedGraphicState
ExtendedGraphicState(ExtendedGraphicStaterhs, InternalConstructsignifier)Parameters
rhs: ExtendedGraphicStatesignifier: InternalConstruct
ExtendedGraphicState
ExtendedGraphicState()Create a new default ExtendedGraphicState for the document in which this ExtendedGraphicState will be used.
~ExtendedGraphicState
~ExtendedGraphicState()Property Documentation
AlphaIsShape
boolAlphaIsShape[get, set]ApplyAutoStroke
boolApplyAutoStroke[get, set]ApplyOverprintForOtherThanStroking
boolApplyOverprintForOtherThanStroking[get, set]ApplyOverprintForStroking
boolApplyOverprintForStroking[get, set]BlackGeneration
FunctionBlackGeneration[get, set]BlendMode
BlendModeBlendMode[get, set]OpacityForOtherThanStroking
doubleOpacityForOtherThanStroking[get, set]OpacityForStroking
doubleOpacityForStroking[get, set]OverprintMode
OverprintModeOverprintMode[get, set]PDFDict
PDFDictPDFDict[get]SmoothnessTolerance
doubleSmoothnessTolerance[get, set]TextKnockout
boolTextKnockout[get, set]TransferFunction
System.Collections.Generic.IList< Function >TransferFunction[get, set]UndercolorRemoval
FunctionUndercolorRemoval[get, set]Member Function Documentation
ConstructorRetrieve
static ExtendedGraphicStateConstructorRetrieve(System.IntPtrignored)Parameters
ignored: System.IntPtr
Returns:
ExtendedGraphicStateDispose
voidDispose()Returns:
voidDisposeChildren
voidDisposeChildren()Returns:
void