Shading Class Documentation

classShading : Element

Namespace:Datalogics::PDFL

Inherits from:
Element

Detailed Description

Represents a region shaded with color, as defined by a shading dictionary.

A shading pattern defines a gradient fill in a graphic that produces a smooth transition between colors across the area covered by the graphic area. The "sh" paint operator is invoked for the shading object. This does not correspond to a shading dictionary within a PDF pattern. Refer to the Pattern object for shading dictionaries used in PDF patterns.

A shading pattern defines a gradient fill in a graphic that produces a smooth transition between colors across the area covered by the graphic area. The "sh" paint operator is invoked for the shading object. This does not correspond to a shading dictionary within a PDF pattern. Refer to the Pattern object for shading dictionaries used in PDF patterns.

Referenced by

Constructor & Destructor Documentation

Shading

Shading(Shadingrhs, InternalConstructsignifier)

Parameters

rhs: Shading
signifier: InternalConstruct

Property Documentation

BoundingBox

RectBoundingBox[get]

Clip

ClipClip[get, set]

ColorSpace

ColorSpaceColorSpace[get]

GraphicState

GraphicStateGraphicState[get]

Matrix

MatrixMatrix[get, set]

Member Function Documentation

Clone

ElementClone()

Returns:

The copied element.

Makes a copy of the element.

Make a copy of an element to obtain a new element that has a distinct set of attributes.

Note: TextRun objects may not be cloned.

Clone

ElementClone(ElementCloneFlagscloneFlags)

Parameters

cloneFlags: ElementCloneFlags

Flags that modify the cloning operation.

Returns:

The copied element.

Makes a copy of the element.

Make a copy of an element to obtain a new element that has a distinct set of attributes.

Note: TextRun objects may not be cloned.

ConstructorRetrieve

static new static ShadingConstructorRetrieve(System.IntPtrignored)

Parameters

ignored: System.IntPtr

Returns:

new static Shading

Dispose

voidDispose()

Returns:

void

DisposeChildren

voidDisposeChildren()

Returns:

void

Rotate

voidRotate(doubletheta)

Parameters

theta: double

Returns:

void

Rotate an element by T degrees counterclockwise units using the matrix [ cos T sin T -sin T cos T 0 0 ].

Scale

voidScale(doublesx, doublesy)

Parameters

sx: double
sy: double

Returns:

void

Scale an element by (sx,sy) units using the matrix [ sx 0 0 sy 0 0 ].

Translate

voidTranslate(doubletx, doublety)

Parameters

tx: double
ty: double

Returns:

void

Translate an element by (tx,ty) units using the matrix [ 1 0 0 1 tx ty ].